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Block Arena
TableTop Games
2017
Collection of tabletop games developed in 2017
Job: Designer & Play-tester
Category 5 (2 - 8 players)
Category 5 is a strategic resource-management table top game. Players start with six Resource Cards that have the power to rescue people. Each turn, a new Hurricane Card is picked and each player needs to rescue as many people as they can. Each player rolls a die and the number on the die refers to a severity level. If they roll more than 4, they can pick an additional Resource Card. The higher the severity, the higher the number of people the player needs to save. The game is won by the player who lets the least number of people die at the end of the hurricane season. This game was designed and play-tested for the Ethics & Games (MDIA 316) class at Marist College.
The Brightest Future (2 - 8 players)
The Brightest Future is a game designed to relax players. This tabletop game was designed with the idea of removing competition as much as possible, focusing on a calm and self-discovering gameplay, and still keeping the game interesting. The Brightest Future has the players divided into builders and a moderator. Each turn the moderator changes clockwise. The moderator draws a new Theme Card and builders need to build a small Play-Doh statue according to the mood described by the Theme Card and write down what they are building. For example, if the Theme Card is red and says Anger, players pick the red Play-Doh and build a small statues that represents something that makes them angry. Other themes are, for example, sadness, joy, fear, and envy. The game has a relaxing 3 minute song playing in the background, once the song is over the moderator goes around the table and tries to guess what the statue is. Each time the moderator guesses, the player shows what he or she wrote on the paper. If the guess matches what was written on the paper, the moderator and the builder earn points. Next round the moderator changes, a new theme card is drawn, and builders build on top of the previous statue. At the end of the game, each player has a statue in front of them that represents their inner self. This game was designed and play-tested for the Intro to Games (GAME 101) class at Marist College.
My Brother's Keeper (2 - 4 players)
This turned-based strategy tabletop game revolves around the map of Italy. Locations where players can pass by are displayed on the map. Each turn, players roll a number on the die and move around the map accordingly. The player's goal is to find clues around the map regarding the missing brother, go find him, and rescue him to the boat before the other player does. Once a brother is found by a player, he will follow that player, but the opponent can chase them to steal the brother before they reach a boat to escape. This game was designed and play-tested for the Intro to Games (GAME 101) class at Marist College.
FIFA Duel (2 - 8 players)
Taking inspiration from other CCGs, FIFA Duel uses soccer player's statistics based on FIFA 18 to create a mini-game involving short duels. Players draw six FIFA Player cards and each turn, one puts a card face down naming a stat of the player. Next, all other players put a card face down aiming to have the highest number in such stat. The winner of the turn is the player who had the highest number in the named stat. Next round, the winner will start by putting a new FIFA Player card face down and name a stat. This game was designed and play-tested for the Intro to Games (GAME 101) class at Marist College.
Fired Up (2 players)
Fired Up’s gameplay revolves around gun control. The game is played by two players. They duel in order to win an hypothetical argument on gun control. Each player picks up four Argument Cards that either support or go against gun control. At each player’s turn only one Argument Card can be used and one card can be drawn from the deck. However, players can use as many Shoot Cards as they want. If the Argument Card is in favor of gun control, the argument indicator on the table moves a number of steps towards the “For Gun Control” end. The number of steps are shown on the Argument Card. Viceversa if the card is against gun control. The game is over once a player moves the indicator of the argument towards one extreme by the end of his or her turn. The Shoot Cards are cards that have special power ups. For example, the Reset Indicator Card resets the argument indicator to the center of the scale. The game is focused around strategy and competition.





Learned Skills
- Learnt the design process of table top games
From brainstorming to designing paper prototypes, to refining game
mechanics, to play-testing, to alphas, betas, and final versions!
- Conducted play-testing sessions with different user
groups
Had the games played by different user groups of different sizes. Users
had different backgrounds.
- Modified tabletop games accordingly to player
feedback
Followed the feedback from different users and adapted the design
accordingly.

