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Features
- Eleven rooms
- N-S-E-W movement
- Score
- Initial quest*
- Tutorial
- Score
- Seven puzzles with multiple stages
- Map movement
- 3-D map
- Inventory
- Interacting items
- Shortcuts
- WASD movement
- Interacting dialog with player
- Loss
- Victory
- Programmer best practices
- Monsters
-"Search Items" & "Pick Up" functions
Learned Skills
- Experienced the challenge of facing deadlines in an
indie.
- Understood the process of designing and developing
a game.
- Recognized personal skills and limits.
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