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Call of Duty
WARZONE
SUMMER 2019 & 2020 - Present
Used: Custom engine, C++, proprietary scripting language | Job: Gameplay Engineer
I am responsible for optimizing, refactoring and implementing gameplay features, fix bugs and discuss design iterations with designers and other engineers for Call of Duty Warzone. I collaborate with artists and designers to support the expansion of current client/server game systems and rapid gameplay prototyping. I work under tight AAA deadlines and provided constructive feedback during our daily playtests.
I use Call of Duty's proprietary engine, C++ and proprietary server-side scripting language to develop numerous core gameplay features for new Warzone content releases.

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